Do not hesitate to wander around and check out what you find.
Narrative Design and Writing
Game Art and Visual Assets (especially 2D Pixel)
Project Management
Unity
Unreal 4
Unreal 5
Coding (mostly C#)
Visual Design and 2D Art, Animations, Programming, Unity Implementation
For this game jam submission my team mate and I created the art work and visuals from scratch. I was responsible for the design/visuals of:
For this game I wanted to put my coding skills to the test and took on the role of Lead Programmer. As such, I coded the player controller, inventory system, interacting and system response. The AStar Pathfinding was not implemented by me, but instead by my team mate Jamie.
For this project I also took on the role of project manager and organised the team. This included keeping an overview of who did what, keeping the kanban board up-to-date and making sure everyone was up-to-date as well.
Visual Design and 2D Art, Animations, Sounds, Story
For this game jam submission I created all the art work and visuals from scratch. This includes the character sprites, enviromental sprites and cover art.
I did the Sound Editing though this time I soley used free sound assets.
I was responsible for Narrative Design. I developed the story, world and characters.
Visuals and 2D Art, Animations, Sounds, Story and Writing
For this game jam submission I created all the art work and visuals from scratch. This includes the character sprites, enviromental sprites, additional assets like the Gadget, buttons and the cover art.
I did the Sound Editing, and recorded some myself.
I was responsible for Narrative Design. I developed the story, world and characters. Adding to that, I wrote the diary entries of Hector.
Narration, Sound Effects, Background Research
I did research about how Locust Swarms are dealt with. My team mate and I used this to design the game mechanics and gameplay loop.
Additionally, I developed the story, wrote all the dialogue and text prompts in the game. I also did all the recordings of dialogue and the Sound Editing for the game and recorded some myself (like the phone vibrating sound).